Andreas Gustafsson's Blog

Monday, August 06, 2007

BFP 2007

A week has passed since the Big Floppy People 2007 demo party, and I have forgotten to write about it!

It was a nice event, and I got to chat with some cool people like Archmage/Andromeda (who showed me stome stuff he was working on for the ASD-demo that won ASM07 this weekend), Zzap69 (a former Noice-member I never met before), Fix/TRSI (a fellow DTV owner who was kind enough to let us use his machine in the compo when mine didn't cooperate with the bigscreen projector) and many others. Best of all, I won the mixed demo competition with my DTV-demo, Uncharted Territory!

Labels: ,

Friday, July 27, 2007

Mad crunchtime!

I've been in completely insane coding crunch mode for almost two weeks now trying to finish my new DTV demo in time for Big Floppy People 2007

The amount of boring work that goes into linking everything together, making sure that parts cooperate nicely etc. is mind-boggling to say the least. I think I've spent about as many hours now just with putting the parts together as I have actually coding the ffects.

Well, now I'm ALMOST there, still some minor bugs, but I'm so damn tired of this that I think I will consider it ready now! :)
Anyway, here's a sneak preview of the intropicture from the demo:





Release should be now on saturday if everything works out!

Labels: ,

Monday, May 07, 2007

The C64DTV - a new "oldschool" demoscene platform?

The C64DTV and Hummer are cheap connect-to-TV-and-play toys. The cool thing is that the hardware implements a good approximation of the classic C64 and also extends it with new features like 256-color mode, 2Mb RAM and a blitter.
For democoders wanting to continue with oldschool productions but looking for new challenges, it is an interesting choice.
I have a background in C64 coding (haven't released anything since early nineties though) and I am excited by it!
Yesterday I released my first little DTV-demo "Hello DTV World".



The demo is very basic, the only DTV-specific things exploited is the 8bpp mode for the intro pic and the 256-color character mode used for the plasma,
but I still got a feel for the platform and what the possibilites are.
Compared to the C64 scene which is very mature and almost all technical tricks have been discovered, the DTV is still uncharted territory (however C64 legend Crossbow/Crest have been doing some DTV stuff, so perhaps he will shock the scene and release a demo exploiting every DTV-trick possible soon... :))

Anyway, I think that sceners that are looking for a new platform should give the DTV a thought.

Pros:
+ New platform (but with oldschool flavor!) with lots of technical tricks to be discovered.
+ Familiar coding environment for those with C64 experience.
+ Good development tools available.
+ Cheap.

Cons:
- Needs hardware modding.
- Production of new units has (to my knowledge) halted.
- Still depends on C64 peripherals (C64 diskdrivers are rather slow and low capacity, aswell as hard to aquire nowadays)
- No established scene yet.
- Uncompatible hardware versions (v1 NTSC lacks almost all the new features, v2 PAL has some blitter bug)

Labels: ,